![]() ![]() We just want an easy way to describe our logic in a reasonable way, and then trust and verify that the generated instructions are the ones we want. One of many advanced game programmers’ problems at the end of the day is that they need to provide an executable with instructions the target processor can understand, that when executed will run the game.įor the performance critical part of our code, we know what we want the final instructions to be. We’re planning on posting more about DOTS on this blog in the near future. ![]() ![]() This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, and where we’re going next. ![]()
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